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Friday, January 13, 2023

Team Fortress 2 Project (1) - Test Figure

 I've been long obsessed with the team based online shooter, Team Fortress 2. I've pumped  a little over 300 hours into the game according to steam which for me is a lot. I haven't played in a while now but this is a project I've had on the back of my mind for a while. 

Originally I was planning on writing a set of rules specifically to do skirmish gaming with the franchise but I have some different ideas to adapt a ruleset now. For now I just want to paint all 18 figures (and a couple accessories) and have a collection. If a game happens, cool, but I'm not sweating that. 

When I first got an idea to do this I found some files on Thingiverse and squirelled them away. Unfortunately as best laid plans go, this was going to throw up a bit of a roadblock. The files I found are super low res. Years ago, before I knew about printing and long before having a resin printer, I printed the scout in fdm and thought it was the coolest thing in the world. I had no clue the low res was part of the sculpt. I'm guessing these are ripped right from the game but I'm not sure. 

Heres a WIP photo with a bit of paint on it. I was gonna post a primed example but I forgot to get a photo and dove right into the painting.

 


I'm completely fine with a block paint and leaving it at that. First of all, these are just to have. There's no planned game or anything yet so I mostly just want "the complete set" with paint on it. Second of all, I think this style of no contrast painting works fine on these figures and the aesthetic of the game. I've got a few of the other classes already printed. I've been getting lucky with auto supports so far. I did have a couple pieces come off and break while removing supports but to be honest, theres no way stuff like the engineers lasso bit was going to last once the print was cured. More soon.

1 comment:

  1. That looks neat. The print looks very cartoony to me. I like it.

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